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Unit 3: Kinematics & Mechanics 101 (Depiction)
Chapter 1: Revolute, Prismatic & Ball Joints — Readable Range Limits
Chapter 2: Linkages, Cams & Sliders — Sequencing Beats for Animators
Chapter 3: Balance & Center‑of‑Mass Thinking
Chapter 4: Failure & Stall Tells as Diegetic UI
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