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Unit 3: Function & Mechanics 101 (Depiction Only)
Chapter 1: Blunt / Edge / Puncture / Projectile / Energy / Area-of-Effect — Visual Grammar
Chapter 2: Kinematic Cues (Springs, Linkages, Triggers, Latches) for Believable Motion
Chapter 3: Firing / Reloading Choreography as Readable Animation Beats
Chapter 4: Safety Devices & Failure Tells as Diegetic UI (No Bypass Guidance)
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