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Part II: Frames, Morphology & Human Factors
Unit 6: Scale Classes & Silhouette Families
Unit 7: Anthropomorphic Frames
Unit 8: Non‑Anthro & Exotic Frames
Unit 9: Exosuits & Power Armor
Unit 10: Cockpits, Pilots & Crew Stations
Unit 11: Unmanned, Drone & AI‑Driven Mecha
Unit 12: Hands, Grippers & End‑Effectors
Unit 13: Feet, Tracks & Ground Interfaces
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