Sarah Clarity Studios
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Console Games Textbook
Table of Contents
Part I: What Makes a Console Game “Console”
Part II: Foundations of Game Design for Consoles
Part III: Production: From Pitch to Playable (Coming Soon)
Part IV: Technical Reality: Performance, Memory, and Stability (Coming Soon)
Part V: Multiplayer, Live Operations, and Safety (Coming Soon)
Part VI: Business, Publishing, and Launch (Coming Soon)
Part VII: Case Studies, Labs, and Templates (Coming Soon)
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