Chapter 1: Ethical Reference Gathering & Wildlife Welfare
Created by Sarah Choi (prompt writer using ChatGPT)
Ethical Reference Gathering & Wildlife Welfare for Creature Concept Artists
Ethical reference gathering is one of the quiet skills that separates “cool designs” from professional, responsible creature work. When you collect reference with care—how you source it, how you interpret it, how you credit it—you reduce harm, avoid legal and reputational risk, and build a healthier pipeline culture. In creature concept art, ethics isn’t a separate box you tick after the fun part; it’s woven into research, depiction, documentation, and communication with production. This matters equally for artists in the exploratory concepting phase and for artists supporting production, outsourcing, and final deliverables.
At a basic level, ethical reference gathering means: you are not exploiting people, animals, or communities for images; you are not misrepresenting what you saw; you are not copying someone else’s creative labor; and you are not asking downstream teams to build content that will harm players or violate policy. Wildlife welfare adds another layer: creatures are often inspired by living animals, and the ways we observe and depict them can either normalize respectful relationships with nature—or normalize harassment, captivity, and cruelty.
Why this topic matters in creature pipelines
Creature art sits in a sensitive intersection: biology, culture, fear, beauty, and power. A single design can borrow from real animals, sacred symbols, regional myths, medical imagery, or industrial hazards. That means reference choices have real consequences. A “simple” moodboard can quietly bake in unethical sources—stolen photography, poached wildlife imagery, sensationalized injuries, or culturally sacred materials used as decoration. Once a board enters a shared drive, it spreads fast, and the harm scales with the team.
Ethical practice also protects your future self. If you can show that your research process is careful, documented, and credit-aware, you’re safer when questions arise later—during marketing approvals, licensing checks, cultural reviews, platform certification, or community feedback after launch.
A practical definition: reference vs. inspiration vs. copying
A lot of ethical confusion comes from blurry vocabulary. “Reference” in concept art can mean everything from studying anatomy to borrowing a specific pose to collecting a palette. The ethical goal is not to eliminate reference; it’s to use it responsibly.
Reference is a tool for understanding: structure, function, proportion, surface behavior, motion, and environment. Inspiration is the spark: a feeling, an archetype, a mood. Copying is when you reproduce someone else’s creative decisions so closely that the result becomes derivative or unauthorized. In creature work, copying often happens accidentally when artists rely on a single hero image or when a board is dominated by another artist’s finished designs.
A healthy practice is “multi-source triangulation.” Instead of anchoring your creature to one perfect photo or one iconic concept, you build a small network of sources: skeletal diagrams, gait studies, habitat shots, museum specimens, texture macros, and your own shape exploration. When you triangulate, you reduce the risk of plagiarism and you also get better design—because you understand the creature instead of tracing it.
Wildlife welfare: ethical observation beats “perfect shots”
Wildlife reference is powerful because it teaches you how real bodies solve real problems. But wildlife imagery can carry hidden welfare costs. Some animals are photographed ethically in the wild with long lenses and minimal disturbance. Others are photographed in ways that involve harassment, baiting, handling, or captivity conditions that create stress. Even when you don’t intend harm, your choices can reward harmful practices by increasing demand for that content.
When possible, prioritize sources that are likely to have been obtained with welfare-aware methods: established nature organizations, accredited zoos and aquariums with clear welfare standards, reputable researchers, museums, conservation photographers known for ethical field practice, and your own respectful observation. Be cautious of content that looks “too close,” “too staged,” or features animals in unnatural distress poses, especially from anonymous social feeds.
If you gather your own wildlife reference, treat “do no harm” as a design constraint. Keep distance. Avoid flash at night, especially for nocturnal species. Don’t approach nests, dens, burrows, or young. Don’t lure animals with food. Don’t chase for flight shots. Don’t handle animals unless you are trained and legally authorized in a scientific or rescue context. In many regions, disturbing wildlife can also be illegal—so welfare and legality overlap.
For concept artists, a useful mindset is: your goal is not to “capture” wildlife; your goal is to learn from it. If your reference process changes the animal’s behavior, you’re already paying too high a cost for a drawing.
Captivity, rescue, and “educational” encounters
Creature artists often visit zoos, aquariums, sanctuaries, reptile expos, and educational animal shows. These can be excellent for anatomy and motion studies, but they are not all equal. Ethical practice starts with asking: what is this institution’s welfare stance? Are they accredited? Do they publish enrichment and habitat standards? Do staff discourage stressful handling for entertainment? Are animals kept in appropriate environments?
Even in good institutions, animals may display stress behaviors, and enclosures can distort “natural” posture. As an artist, you can use this knowledge carefully. Sketch the anatomy you can see, but don’t romanticize unhealthy conditions. If you are depicting an animal-inspired creature, you can also “correct” captivity artifacts—like worn nose tips from pacing or feather damage—unless your project intentionally addresses harm.
When an institution is obviously exploitative, you still have choices. The ethical choice may be to not use it as a reference source at all, or to use it only to learn what stress looks like so you can avoid depicting stress as “cool.” Ethical practice includes saying no to convenient access.
Sensitive imagery: injury, cruelty, and “shock reference”
Creature design sometimes touches body horror, gore, parasites, and disease. Those themes can be part of the creative brief, but reference gathering here has sharp ethical edges. The internet contains a lot of real injury imagery, non-consensually shared medical photos, and cruelty content. Pulling these into a studio board can retraumatize teammates, normalize harm, and create legal and HR issues.
A safer approach is to use medical illustration, vetted educational anatomy resources, and controlled prosthetics/SFX references rather than real harm photography. If real-world medical reference is necessary, make sure it comes from ethical, consent-respecting sources (and even then, consider whether you can get what you need from diagrams). Keep sensitive boards access-limited, clearly labeled with content warnings, and aligned with studio policy. “Ethical reference” includes protecting your coworkers.
Cultural sensitivity: creatures are never culturally neutral
Myths, masks, sacred animals, and spiritual beings show up in creature design constantly. The ethical problem is not “don’t use culture.” The ethical problem is using culture as a costume rack without understanding or permission.
If you draw from a living culture’s sacred imagery, treat it like a collaboration, not a buffet. Learn what elements are sacred vs. public. Learn the context and meaning. Avoid turning religious objects into enemy silhouettes or lootable trophies. Be aware of stereotypes: “tribal savage,” “exotic shaman,” “cannibal island,” “voodoo curse,” or “oriental dragon” shortcuts. These are not just outdated; they can cause real harm by reinforcing caricatures.
In production contexts, this often means building a “cultural reference packet” that separates: (1) public domain historical sources, (2) contemporary community voices and scholarship, and (3) internal design decisions that are original. When possible, advocate for cultural consultants, especially if the creature is central to a region, faction, or marketing.
Credit: how to respect sources without freezing the pipeline
Concept art pipelines are fast, and artists often assume credit is “for later.” But good credit habits can be lightweight and still meaningful. Credit protects you, respects creators, and clarifies what is allowed.
A practical system is to maintain three parallel layers:
First, a personal research log. This can be as simple as a document where you paste links, titles, creators, and dates. Keep it private if needed, but keep it.
Second, a team moodboard with source metadata. Even if the board is mostly images, add small notes: photographer name, publication, museum collection, or the book title. If the board is internal and not public-facing, this is usually enough.
Third, a handoff note for production: “Primary anatomy inspiration: okapi + pangolin; surface cues: basalt + scarab elytra; motion cues: heron strike.” This is not about external credit; it’s about communicating intent and preventing accidental copying of a single source.
For production-side artists, credit practices expand to licensing. If marketing wants to use a piece of reference in a public dev diary, or if an outsource partner needs access to boards, your source clarity becomes essential. Studio legal teams love artists who label their sources.
Legal realities (without turning this into a law class)
Ethics and legality overlap but are not identical. You can do something legal that’s still unethical, and vice versa. But there are a few practical legal realities that affect creature reference.
Photos are usually copyrighted even if the subject is an animal. Pulling images from search engines doesn’t make them free. Museums and archives may have usage rules even for public domain artifacts, and many publish specific terms. Stock sites have licenses with restrictions. Other artists’ concept designs are protected creative work, and “I used it for reference” is not a shield if the design is clearly derivative.
The safest professional habit is to assume that anything you didn’t make has a creator, and you should know who that is and what the usage conditions are—especially when reference is being shared outside your immediate team.
Ethical reference gathering workflows for concepting artists
In early concepting, you’re moving quickly: dozens of thumbnails, silhouettes, material passes, and mood comps. The ethical risk here is “reference inertia”—you grab whatever images are fast and visually exciting, and those sources quietly shape the design.
A better workflow is to start with function questions before image collecting. What biome? What locomotion? What diet? What threat style? Then gather reference by category: skeleton/structure, muscle volumes, skin/feathers/scales, sensory organs, environmental lighting, and behavioral cues. This reduces overreliance on iconic images and pushes you toward understanding.
When you use other artists’ work as learning material, treat it as study, not a kitbash library. Break it down into abstract principles: “high-contrast value accents at joints,” “wide stance + low center of mass,” “repeating chevron motif for venom warning.” Then rebuild those principles through your own shapes.
Finally, build “distance ethics” into your board. If your creature is inspired by a threatened species, consider whether your depiction supports conservation respect or turns the animal into a disposable monster. You can still make a scary creature, but you can avoid reinforcing real-world disgust toward already-misunderstood animals.
Ethical reference gathering workflows for production-side artists
Production-side creature concept work often involves refining a design so it can be modeled, rigged, animated, and shipped. Here, ethical reference matters because your work becomes the canonical guide for many teams.
First, sanitize and standardize reference packets. Remove questionable sources. Replace low-trust images with high-trust equivalents: reputable field guides, museum specimens, in-house photos, and licensed materials. If you inherit an old board, don’t assume it’s safe just because it existed.
Second, maintain traceability. When you create orthos, callouts, or texture guides, document where key biological decisions came from. If the creature uses a real animal’s patterning, note the species and the reason. This helps downstream teams stay consistent without copying a specific photograph.
Third, coordinate with outsourcing. Outsourcers may not share your studio’s context or policies, and they may use whatever is easiest online. Provide them with curated reference, a clear “do not use” list (for example: “Do not pull from other game concepts”), and a short ethical briefing: what to credit, what to avoid, how to label.
Fourth, prepare for reviews. Producers, brand teams, and community managers may flag designs for cultural harm or animal cruelty implications. If you can show your process—how you avoided exploitative sources and how you chose respectful motifs—you move from defensiveness to clarity.
Common ethical pitfalls in creature reference (and how to avoid them)
One pitfall is “Pinterest laundering,” where images circulate without attribution until they feel ownerless. Avoid boards that strip creator names, and when you must use such images for a quick brainstorm, treat them as temporary placeholders until you find the original source.
Another pitfall is “single-image anchoring.” If your creature’s head is basically one photo with minor edits, you’re in dangerous territory. Force yourself to use at least three anatomical sources for any major feature.
A third pitfall is “cruelty aesthetics.” Some references look powerful because they show pain—animals restrained, injured, or stressed. If you feel that pull, pause. Ask what you’re actually learning. If it’s “wrinkle compression under tension,” you can learn that from anatomy diagrams and sculpt studies without glamorizing harm.
A fourth pitfall is “cultural flattening.” If your board reduces a culture to patterns, masks, and weapons, it’s a warning sign. Add sources that explain meaning, context, and contemporary voices, not just visuals.
Safety and welfare inside the team
Ethical reference isn’t only about the outside world; it’s also about the people in your pipeline. Reference boards can contain phobias (spiders, parasites), triggers (gore, needles), or sensitive cultural content. A respectful studio practice includes labeling boards clearly and giving people agency.
Use content warnings in filenames and board headers. Keep sensitive imagery access-limited. Offer alternate boards when possible. If you are leading a creature team, normalize saying, “You can opt out of this reference category; we’ll provide sanitized alternatives.” When you do this, you’re not making art weaker—you’re making production healthier.
Depiction ethics: what your creature communicates
Even when your reference gathering is ethical, depiction can still cause harm through messaging. Creature designs communicate values: what is “monstrous,” what is “pure,” what is “civilized,” what is “wild.” If you repeatedly use certain animals or cultural motifs as shorthand for evil—bats, rats, hyenas, snakes, insects, certain masks—you may reinforce stigma.
A useful check is to separate “threat language” from “identity.” Threat language can come from posture, silhouette, motion telegraphs, and gameplay behavior—things the creature does. Identity cues come from species-inspired traits or cultural motifs—things the creature is. You can build danger through behavior and design language without implying that an animal or a culture is inherently villainous.
A small, repeatable ethics checklist for every creature board
Before a board goes into a shared folder, do a quick pass.
Ask: Do I know where these images came from, and can I find the original creators? Are any images likely to be from harassment, baiting, or cruelty? Am I using sacred or living cultural elements without context? Is there anything here that could harm teammates if encountered without warning?
Then: Add minimal metadata. Remove the worst offenders. Replace questionable sources with higher-trust equivalents. Label the board with content notes. Summarize in one paragraph what you learned functionally (anatomy, behavior, habitat), not just aesthetically.
This is a small habit, but it scales—especially when your work becomes a template for the team.
Building an ethical reference library over time
The most powerful way to make ethics easy is to make it reusable. Build a personal and studio-friendly library of vetted sources: field guides, anatomy atlases, museum collections, reputable wildlife photographers, conservation organizations, and your own photo sketches where permitted. Organize it by function: “wings: folding mechanisms,” “jaw: bite types,” “skin: wet sheen vs matte,” “locomotion: bounding vs pacing,” “habitat lighting: underwater caustics.”
Over time, this reduces the temptation to grab random images. It also improves the quality of your designs because you’re building a knowledge base, not just a collage.
Credit and respect as part of your professional voice
Finally, treat ethical reference gathering as part of your artistic identity. If you credit photographers and researchers, you’re telling the world you respect craft. If you avoid exploitative wildlife imagery, you’re telling teammates you care about welfare. If you advocate for cultural context and consultants, you’re telling players you take representation seriously.
Creature concept artists often feel pressure to be “fast and cool.” Ethical practice proves you can also be careful and credible. In the long run, that combination makes your work stronger, safer to ship, and easier for everyone downstream to trust.