Navigating the Challenges of Gun Design in Video Game Weapon Design

Created by Sarah Choi (prompt writer using ChatGPT)

Navigating the Challenges of Gun Design in Video Game Weapon Design

Designing weapons, particularly guns, for video games is a common and complex task for concept artists specializing in weapon design. However, this area comes with its own set of challenges, including balancing the creative aspects of design with personal ethics, cultural sensitivity, and concerns about real-life gun safety. For beginning concept artists or those uncomfortable with the topic, this article explores how to approach gun design thoughtfully and responsibly while offering alternative paths, best practices, and creative solutions for crafting weapons in games.


Understanding the Role of Gun Design in Video Games

Why Gun Design Matters

  • World-Building: Weapons, especially guns, are integral to defining a video game’s world, genre, and tone. A futuristic plasma rifle conveys a vastly different world than an antique flintlock pistol.
  • Gameplay Mechanics: In first-person shooters (FPS), guns aren’t just aesthetic elements—they’re a core part of the gameplay. Their design can influence how they feel to the player (e.g., weight, power, speed).
  • Narrative and Context: Weapons can tell a story about the world they come from. Is the gun high-tech, cobbled together from scraps, or an ancient artifact? These details communicate a lot about the game world.

Concerns About Real-Life Gun Safety

For beginner concept artists, the intersection between designing guns for entertainment and real-life gun safety can feel uncomfortable. It’s important to:

  1. Acknowledge Your Concerns: It’s natural to have mixed feelings. Designing fictional guns doesn’t mean endorsing real-life violence. Your job as an artist is to serve the game’s narrative and gameplay goals.
  2. Separate Fiction from Reality: Video game guns often operate in a fantastical context. Many designs are stylized, exaggerated, or based on futuristic or otherworldly technology, creating a separation from real-world firearms.
  3. Draw Inspiration from Positive Design Goals:
    • Focus on the creative aspects of form, function, and style.
    • Lean into the fantastical elements of game design, allowing your weapons to be anything but realistic.

Best Practices for Gun Design in Video Games

1. Understand the Game’s Context

Before designing any weapon, consider:

  • Genre: Is it a realistic military shooter or a lighthearted sci-fi adventure? This will dictate the weapon’s style.
  • Tone: A gritty, post-apocalyptic game calls for rugged, patched-together weapons, while a high-tech sci-fi game demands sleek and futuristic designs.
  • Gameplay: Consider how the weapon will function in the game. Does it need to feel powerful and slow or rapid and precise? Shape and design can communicate these traits visually.

2. Study Real-World Guns Thoughtfully

To design believable guns, reference real-world firearms. However, this can be sensitive for some artists.

  • Tips for Gathering References:
    • Look up detailed schematics or diagrams of firearms instead of violent imagery.
    • Study non-lethal devices (e.g., paintball guns, sci-fi props) to get ideas for shapes and mechanical designs.
    • Use references from video game guns to see how others have stylized or reimagined firearm design.
    • Museums or digital archives (like the Smithsonian) often showcase historical weapons in non-violent contexts.

3. Stylize and Exaggerate

One of the best ways to detach your designs from real-world associations is by stylizing them:

  • Exaggerate Shapes: Oversized barrels, unconventional silhouettes, or unusual materials (e.g., glowing crystals instead of bullets) can push the weapon into the realm of fantasy or sci-fi.
  • Play with Color: Use vibrant or unconventional colors to make the weapon feel less “real-world” and more part of the game’s identity.
  • Incorporate Lore: Add design elements like engravings, tribal patterns, or glowing energy to connect the weapon to the game’s narrative.

4. Focus on Functionality

Ask yourself:

  • How is the weapon carried, reloaded, or fired?
  • What kind of ammunition does it use (e.g., bullets, plasma, magic energy)?
  • Does the design communicate its function? For example, a shotgun might have a bulky frame and wide barrel, while a sniper rifle might have a long barrel and scope.

Designing Guns for Specific Genres

For FPS Games:

  1. Design Around Gameplay Mechanics:
    • Include iconic weapon types like pistols, rifles, shotguns, and snipers, but reimagine their appearance.
    • Make each weapon visually distinct so players can recognize it at a glance.
    • Add functional detail, like heat sinks for a laser rifle or reload animations for a revolver.
  2. Iterate on Existing Ideas:
    • What happens if a sniper rifle is powered by electricity instead of bullets?
    • Can a shotgun fire magical projectiles instead of pellets?

For Melee-Focused Games with Guns as Secondary:

  1. Blend Melee and Gun Design:
    • Create hybrid weapons, like a gun-blade or a staff that doubles as a firearm.
    • Add melee-inspired details, like bayonets or sword hilts integrated into the gun.
  2. Deprioritize Realism:
    • Guns in melee games are typically secondary, so focus on aesthetics and flair over detailed functionality.

What to Do If You Get Stuck

  1. Return to References:
    • If your ideas feel stale, revisit your mood board or look at unconventional sources of inspiration, like architecture or industrial design.
  2. Switch to Sketching Silhouettes:
    • Draw 20 quick silhouettes of different gun shapes. This helps you focus on form instead of detail.
  3. Iterate on a Core Idea:
    • Take one concept and change specific elements. For example, swap a circular barrel for a triangular one or replace mechanical parts with organic ones.
  4. Collaborate or Seek Feedback:
    • Show your sketches to other artists or trusted peers. They may offer new ideas or insights to move the design forward.

When Designing Weapons Is Uncomfortable

If you’re uncomfortable with designing guns altogether:

  • Focus on Alternative Weapons: Experiment with sci-fi or magical alternatives like energy-based weapons, crossbows, or futuristic tools.
  • Opt for Melee Weapons: Shift your specialization to melee weapons like swords, staffs, or axes, which allow for similar creative problem-solving without the same associations.
  • Communicate Preferences: If working on a team, let your discomfort be known. Many studios appreciate when artists bring their authentic selves to the table.

Taking Designs to the Next Level

  1. Iterate for Unique Functionality:
    • Add storytelling elements like symbols or markings that indicate the weapon’s history or owner.
    • Experiment with modular designs—can parts of the gun change form, fold, or attach to other tools?
  2. Test in Context:
    • Place your weapon designs in a mock game environment. Does the design fit the world, characters, and tone?
  3. Push Creative Boundaries:
    • Combine unexpected inspirations, like nature or historical art movements, into your designs. What would a gun designed by an ancient civilization or a futuristic artist look like?

Conclusion

Designing guns as a concept artist requires balancing creativity, sensitivity, and context. Whether working on an FPS or a melee game, focus on creating designs that are engaging, visually distinct, and fitting for the game world. By understanding real-world inspirations, iterating thoughtfully, and leaning into stylization, you can craft weapons that feel unique and exciting without compromising your personal values. And when discomfort or creative blocks arise, explore alternative weapon designs, gather inspiration from new sources, and lean into the rich world of concept art’s infinite possibilities.